Good,
It was good, the art was very good as far as art goes. Though some of the BKG's where a bit fudged it was al good (Photo shop bkgs are to WTG in my opinion)
But, it was lacking in certain areas. Animation, sound, and mood.
Animation: Its very hard to meet high quality art with high quality animation. The only one who pulls that off is adam phillips in my mind. And fallen angel, but thats different becuase its symbol... Not that symbols are a bad thing, but FBF beats out symbol in my mind, it has a much more desireable quality, especially for action scenes. Which is why in most symbol animatiopns there is something to be desired. But i dont want to rant about symbol verses FBF, i say combine them. The first half was really cool with the slick music and very cool looking cowboy. But when he walked in the animation changed and his feet kind of sped up suddenly like he was doing a speed walk. I would have stuck with symbols on that and made it some kind of slo-mo echoing chink of his boots on the floor. The fight scene was , so-so, by that i mean all you really saw was some tweens of the guns moving up, lots of paning and white flash. The monster was very well done though. But the hero didnt display much, just sticking some guns up and white flashes that left me more confused than anything. My suggestion, watch some bebop and see how they did things with spike. Or maybe Vash, if its a solem shooter just have the guns slide up very cool like with light flashing off the metal, maybe go matrixy with a slo-mo clip of the gun firing and the chambers ejecting, or maybe go more action and have him ducking and moving around, dicing behind things as the monster tries to tear him limb from limb as he pumps lead into its head.
Sound, to be blunt the quality was very bad and the sound hit 0 ALOT (hitting zero means the audio becomes so over-the-top it gets distorted and staticy) its none to pleasent for the ears. Although your choice of sound and music was very good, it needed to be cleaned up much more. You might invest is adobe audition, it has a sound cleaner and a suppressor (so make the quality better, get the fuzz out, the suppressor could help it keep from hitting 0 all the time)
Mood: As far as art and sound choice went, it was very good. Accept that you made the beast, the setting and the hero very dark and serious. But then you had kind of goofy gawking looking bystanders that kind of killed it, along with the akward walking scene it took away from it a bit. Maybe dont try to easy way out so much, (such as cutting to a blood splatter or making the whole screen tween white) if you want economic animation and still maintain art it will be more time consuming, but if you say, when the hero shoot his gun have just a high quality animation of his hands retrieving the guns (with the camera following the movements of course) the from under his breast to the top of his head firing with the shels ejecting, then the upper half of the beast struggling around and getting pelted it would take you half the time it would if you tryed to animate his whole body FBF.
My last tip, advice, hint. Whatever, is use still cells as much as you can get away with. If the hero doesnt need to move, just have him standing still a single lifeless cel, if its going to be a while that the cam is on him, add in some eye blinks. That makes it so you can conentrate your time on action part and not divide the workload with stuff like dialolgue or unimprotant things. Like when he walks into the bar you could have pulled that whole thing off up into the monster with just two cels, on front view, which you have, and one tweened side view. (if you can tweak it so it doesnt look too funny, that is)
Anyways, thats my two cents. But as far as anime this is the best attempt at anime ive ever seen on newgrounds. Period.